Easy Tone Changes
![]() | May 25th, 2010 · Type: Rpg Maker Script |
Been awhile since we posted stuff! We took a break from the Game Creation scene, but now we’re back with a new game in the works. Here’s a short script that you can use to make changing screen tones in Rpg Maker VX much easier. Many of the other things created for it will also be posted as resources here. To use it, type “ch_tone(’Name’)” (without the quotes) as an event call script. Paste the following into the script editor too. You can set up more tones like below:
module Tones
Sepia = Tone.new(17,0,-68,255)
Dusk = Tone.new(-119,-85,-34,68)
Night = Tone.new(-119,-95,-64,255)
end
def ch_tone(name,dur = 0)
eval(’$game_screen.start_tone_change(Tones::’ + name + ‘,’ + dur.to_s + ‘)’)
return true
end
If you run into problems using this script try turning the ‘ into quotation marks. Wordpress has issues with the Rpg Maker VX scripts posted here on some browsers.


New materials every day! RMVX graphics could be battle monsters, characterset, iconset, ruby rgss, or tiles.
A large, lumpy creature meant to serve as a guardian of some sort. I used this in “Might of the Mana Eggs” as the first boss, but gave it a different name due to the game having a more cutesy feel. This golem monster works very well in color shifted hues. It’s hard to imagine a creature looking like this being a spellcaster, so try to give it some RMVX abilities that don’t involve using magic.
A larger version of the slimes posted here earlier. The eyes on him look much better viewed at 640×480 game resolution than they do in most browsers. This version took on the “Sludge” name and appeared in assorted colors. However, unlike the littler slimes, these knew potent magic. They could cast level 2 versions of the RMVX elemental spells. And most imporantly, they also knew the “All” versions. A battle with a pair of sludges could easily take out a player who didn’t use their battle turns carefully!
A malicious (but friendly looking) ice shard, able to cast some of the most devastating freezing magic if left unchecked. This creature was one of the little monsters I threw in the bonus area of Might of the Mana Eggs. It was a Rpg Maker VX contest game I created in under 24 hours, which somehow ended up being played for more than an hour by some people. Isn’t this Shiver cute? Could fit in many RMVX games.
A gigantic crystal said to be freezing the world itself, even though it’s not quite sentient. This RMVX battler was the final boss for “Might of the Mana Eggs”. It was named the Glacial Doom Rock with the help of some guy from the #rmvx irc channel. Six respawning, color shifting versions of the Chaos Seeds posted a few pages back accompanied him and dealt most of the damage during the fight. I also stuck it in a characterset, which I’ll post here as well as someone had asked to be able to use it.
Link to RMVX resources
