Easy Tone Changes
![]() | May 25th, 2010 · Type: Rpg Maker Script |
Been awhile since we posted stuff! We took a break from the Game Creation scene, but now we’re back with a new game in the works. Here’s a short script that you can use to make changing screen tones in Rpg Maker VX much easier. Many of the other things created for it will also be posted as resources here. To use it, type “ch_tone(’Name’)” (without the quotes) as an event call script. Paste the following into the script editor too. You can set up more tones like below:
module Tones
Sepia = Tone.new(17,0,-68,255)
Dusk = Tone.new(-119,-85,-34,68)
Night = Tone.new(-119,-95,-64,255)
end
def ch_tone(name,dur = 0)
eval(’$game_screen.start_tone_change(Tones::’ + name + ‘,’ + dur.to_s + ‘)’)
return true
end
If you run into problems using this script try turning the ‘ into quotation marks. Wordpress has issues with the Rpg Maker VX scripts posted here on some browsers.



Here’s something we released a little while ago over at rpgmakervx dotnet. However, it’s also owned by ientry, so we pulled it down because of their legal stuff.
A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal. Any problems? Reply if you find some!
We released an “AutoShadow Killer” over at Gamebaker early before Rpg Maker VX had it’s english version. Unfortunately, RMVX auto shadow eliminators also got rid of table & bush tile special functions.

