Updated Shadow Killer
Update thanks to Shin - still some problems with it. It’s on our to-do list to fix up more, we’ll make a new post with a “version 2″ later.
We released an “AutoShadow Killer” over at Gamebaker early before Rpg Maker VX had it’s english version. Unfortunately, RMVX auto shadow eliminators also got rid of table & bush tile special functions.
Here’s a rewrite using other information we found out with our debug system that fixes those problems. We’re making the autoshadows fix public today (just a short edit), there might still be other flaws we haven’t found. Please feel free to leave any comments below!
Updated version: Removing Rpg Maker VX shadows
class Game_Map
alias gamebaker_goodbyeshadow_oldsetup setup
def setup(*args)
gamebaker_goodbyeshadow_oldsetup(*args)
#goodbye_shadows
end
def goodbye_shadows
for x in 0...$game_map.data.xsize
for y in 0...$game_map.data.ysize
if $game_map.data[x,y,1] == 0
$game_map.data[x,y,1] = $game_map.data[x,y,0]
end
end
end
end
end





January 24th, 2009 at 12:49 pm
Does not seem to work.
I paste it on a new project and it removes the tables’ foot just like all Autoshadow killer scripts out there.
January 24th, 2009 at 2:02 pm
Ugh, darn.
We tested to make sure the tables work (as in, you can talk to people through them), but didn’t think of looking at the feet!
Thanks Shin, we’ll take another look at it :)