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Updated Shadow Killer

Update thanks to Shin - still some problems with it. It’s on our to-do list to fix up more, we’ll make a new post with a “version 2″ later.

We released an “AutoShadow Killer” over at Gamebaker early before Rpg Maker VX had it’s english version. Unfortunately, RMVX auto shadow eliminators also got rid of table & bush tile special functions.

Here’s a rewrite using other information we found out with our debug system that fixes those problems. We’re making the autoshadows fix public today (just a short edit), there might still be other flaws we haven’t found. Please feel free to leave any comments below!

Updated version: Removing Rpg Maker VX shadows

class Game_Map
  alias gamebaker_goodbyeshadow_oldsetup setup
  def setup(*args)
    gamebaker_goodbyeshadow_oldsetup(*args)
    #goodbye_shadows
  end

  def goodbye_shadows
    for x in 0...$game_map.data.xsize
      for y in 0...$game_map.data.ysize
        if $game_map.data[x,y,1] == 0
          $game_map.data[x,y,1] = $game_map.data[x,y,0]
        end
      end
    end
  end
end

2 Responses to “Updated Shadow Killer”

  1. Shin Says:

    Does not seem to work.
    I paste it on a new project and it removes the tables’ foot just like all Autoshadow killer scripts out there.

  2. Gameclover.com RMVX Blog Says:

    Ugh, darn.

    We tested to make sure the tables work (as in, you can talk to people through them), but didn’t think of looking at the feet!

    Thanks Shin, we’ll take another look at it :)

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