Shadow Remover
A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal. Any problems? Reply if you find some!
Shadow remover script moves all the RMVX wall & roof tiles to a hidden map layer between Layers 1 & 2. That stops RPG Maker VX mapshadows from being drawn. Feel free to post this RMVX script at other sites if you want, but please include a link to our resource blog here with it :)
# Ultimate shadow remover!
# By the folks at http://rmvx.gameclover.com
# Problems?
# http://rmvx.gameclover.com/scripts/shadow-remover/
class Game_Map
alias gamebaker_goodbyeshadow_oldsetup setup
def setup(*args)
gamebaker_goodbyeshadow_oldsetup(*args)
goodbye_shadows
end
def goodbye_shadows
for x in 0...$game_map.data.xsize
for y in 0...$game_map.data.ysize
if $game_map.data[x,y,0] >= 4352
$game_map.data[x,y,1] = $game_map.data[x,y,0]
$game_map.data[x,y,0] = 0
end
end
end
end
end
Tags: Rpg Maker autoshadows




January 25th, 2009 at 6:51 pm
GREAT!
It seems to work just fine now.
I will be using this and and I noticed anything, I will be sure to let you guys know.
I also impressed by how fast the new version came out!
Way to go, guys!
January 25th, 2009 at 8:14 pm
:)
January 27th, 2009 at 12:52 am
love the shadow eliminator! A+ rmvx script
February 24th, 2009 at 2:48 am
Holy cow, bros! I just made an event-scripted port out of your script! A link back to rmvx.gameclover.com and massive credit going to sandgolem, of course. :D
February 27th, 2009 at 1:17 pm
thx for this awesome script :) I hate the autoshadow. it doesnt fit my graphics x.x
October 31st, 2009 at 1:21 am
Nice! :)