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Shadow Remover

A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal. Any problems? Reply if you find some!

Shadow remover script moves all the RMVX wall & roof tiles to a hidden map layer between Layers 1 & 2. That stops RPG Maker VX mapshadows from being drawn. Feel free to post this RMVX script at other sites if you want, but please include a link to our resource blog here with it :)

# Ultimate shadow remover!
# By the folks at http://rmvx.gameclover.com

# Problems?
# http://rmvx.gameclover.com/scripts/shadow-remover/

class Game_Map
  alias gamebaker_goodbyeshadow_oldsetup setup
  def setup(*args)
    gamebaker_goodbyeshadow_oldsetup(*args)
    goodbye_shadows
  end

  def goodbye_shadows
    for x in 0...$game_map.data.xsize
      for y in 0...$game_map.data.ysize
        if $game_map.data[x,y,0] >= 4352
          $game_map.data[x,y,1] = $game_map.data[x,y,0]
          $game_map.data[x,y,0] = 0
        end
      end
    end
  end
end

Tags: Rpg Maker autoshadows

6 Responses to “Shadow Remover”

  1. Shin Says:

    GREAT!
    It seems to work just fine now.
    I will be using this and and I noticed anything, I will be sure to let you guys know.

    I also impressed by how fast the new version came out!
    Way to go, guys!

  2. Gameclover.com RMVX Blog Says:

    :)

  3. rex Says:

    love the shadow eliminator! A+ rmvx script

  4. Punk Says:

    Holy cow, bros! I just made an event-scripted port out of your script! A link back to rmvx.gameclover.com and massive credit going to sandgolem, of course. :D

  5. Stef-san Says:

    thx for this awesome script :) I hate the autoshadow. it doesnt fit my graphics x.x

  6. OmTsTM Says:

    Nice! :)

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